However, it was with Grim Fandango that the relationship between the two became very close and set the stage for numerous subsequent collaborations, with McConnell becoming Schafer's "go-to man". McConnell and Schafer's professional collaboration started with Day of the Tentacle, then continued with Full Throttle (possibly in part due to McConnell having a rock band at the time, which suited the genre of the game). He had his first experience in composing jazz in his work for Monkey Island a team of composers (Michael Land, Clint Bajakian, and McConnell) split their work by the several islands in which the story of the game was set, and within McConnell's island (named Booty), he experimented with clarinet sounds. In composing for Grim Fandango, McConnell benefitted from having been a big jazz and film noir fan since his college time. For McConnell, who had joined LucasArts at the urging of Michael Land, another acclaimed composer of LucasArts, that included working on the music of other notable computer games, including Monkey Island 2: LeChuck's Revenge (1991), Indiana Jones and the Fate of Atlantis (1992), Sam & Max Hit the Road (1993), Day of the Tentacle (1993), Full Throttle (1995). Tim Schafer, Peter McConnell and other members of the development team had had long and overlapping careers from previous projects at LucasArts. While composer Peter McConnell himself credits the outstanding directorial work of Tim Schafer, critics emphasized that one of the key components in the excellence of the game was McConnell's outstanding soundtrack. The game is one of the most acclaimed adventure games of all time, considered the last great adventure game to be released during the golden age of the adventure game genre. The player follows Manny on a mission to save Mercedes "Meche" Colomar, a good soul thrust into and trapped in this corrupted world. ![]() This land, meant to be only a place of passage to the final heavenly destination, has been settled by undeserving souls turning it into a land full of film noir-inspired crime and corruption, and making the travel of many departed souls more difficult and treacherous. ![]() Set in the Mexican folklore's Land of the Dead and with a strong film noir twist, the story follows Department of Death's travel agent Manny Calavera who acts as a guide for recently departed souls as they travel through the Land of the Dead on their way to their final destinations. Grim Fandango is a graphic adventure video game directed by Tim Schafer and released by LucasArts in 1998. Years after its original release, the soundtrack has also been included in lists of all-time best video game soundtracks. It was also nominated for the Academy of Interactive Arts & Sciences' "Outstanding Achievement in Sound and Music". The score was awarded GameSpot 's 1998 "Best PC Music Award". In 2018, celebrating its 20th anniversary, it was also released in vinyl format. The soundtrack was remastered and orchestrated, and re-released in 2015. Ī Compact disc (CD) soundtrack was released simultaneously with the game in 1998. ![]() The soundtrack was praised both as a stand-alone musical experience, as well as for its outstanding contribution to the overall game experience capturing the spirit of the game, "gluing" the story together, and becoming "integral" to the success of the game. The soundtrack garnered critical acclaim and remained subject of positive reviews and inclusion in critics' rankings for the two decades after its first release. The soundtrack is a mix of South American folk music, jazz, swing and big band sounds, for the game story filled with adventure and intrigue set in a unique combination of film noir and Mexican folklore's Day of the Dead. ![]() The music for the video game Grim Fandango was composed and produced by Peter McConnell and published by LucasArts in 1998.
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